I came from a heavy coding influenced background, back when the WWW was just beginning to happen for a wider audience. The necessity for visual representation got me started, and I guess from there it went on. Then print came into my life, more and more illustration work, branding and motion work, and then it started to loop and overlap.
Trying to find solutions for users, communicating ideas in visuals and structure. At least for the professional side of my work. For my personal and exhibition work its most of the time surrounding subjects and ideas that seem to have gotten stuck in my mind, then I’ll try to work my head around them. The outcome mostly is an image/ object/ work of some kind.

Reality and life works quite good for me. Can’t reduce it to anything specific. Like it has been said so often, the little things kick off the most interesting trains of thought, especially when you notice relations where you didn’t suspect them.
Look at the problem, and if there doesn’t seem to be one, look closer, once found - find a good solution. Find a structure and a visual language that suits and work clean and precise. This might sound quite restrictive, but it really isn’t. For completely open projects I’ll refer to my approach of working off the stuff that has been bouncing around in my head. Meaning taking the mostly more abstract ideas and finding interesting points/ angles to start using them.

Too many / not enough. Depending on when you ask.
Most of the time, none.

People with clear focus and aim, and of course people without any.
N/A
Do something that makes you smile, not only when you go to sleep, but also when you wake up.